A great game, if you know what purpose it serves , January 5, 2005
Reviewer: Brandon (Atlanta) - See all my reviews
First, I would like to let you know, that you should NOT compare this game to other Capcom games. This game is a budget game, made on a very tight budget. That means no redrawn sprites, and less detailed rendering. Despite that, this game is great. It is about 20% graphics and sound, and 80 % gameplay.
Since I should make this review short, let me begin. The gameplay here is awesome. And that should not be surprising, since this game was created for the purpose of satisfying diehard fans. Diehard fans will love this game. Why? Well, it is because of the small roster. "Small roster?". One may say. Yes, a small roster makes the game easier to balance. While CvS 2 and Marvel vs Capcom has almost 50+ characters a piece, at high level of play you will only see around 6 or 7 used. So basically the other 40 something characters are useless, and aren't considered for serious competitive play. So this game decided to keep the roster small, and have the characters play the EXACT way they played in the games they are based off of. The groove system in CVS 2 was great, but some characters only played like lightweight versions of themselves on some grooves, and other characters became unstopable monsters on others. Well, grooves and -ism have been taken out of this game. So there are no unpleasent surprises. Examples, A-Groove Bison and A-Groove Sakura.
Anyway, it would take me 20 pages to tell you about each character and their individual moves. So I'll just make a suggestion. If you are easily upset by less than stellar graphics or sound. Don't play it. If you want to mash buttons and get a sense of instant gratification. Don't play it. If you want a huge roster, with almost 4 over power players, loaded with glitches. Don't play it. But, if you look to win by skills, or like a diverse roster, or you like to learn new characters. Then drop a few bucks out of your wallet and play the bloody thing. You won't regret it.
Street Fighter Evolves Again! , December 6, 2004
Reviewer: Blademonster (Miami, Florida) - See all my reviews
Street Fighter was the first and only head to head fighting game i could play. It was so novel and groundbreaking and simply just had better combo moves and values on how to take someone out (in not taking itself too seriously) when compared to its' competitors like mortal kombat. Street Fighter is epic in every way and now Capcom has brought the series once again to a new level with Fighting Evolution. Perhaps it is because these titles are just so comforting to me, i mean there is not a significant improvement on graphics but that is not the objective nor would it serve purpose here like George Lucas unable to take certain liberties in the Star Wars Prequels for continuity. The main draw- and one that should have been done long ago- is the opportunity to combine all the legendary characters from 5 arcade classics (All streetfighters even red earth which is a welcome if different addition). A cool feature and seemingly neccesary is the ability to choose a 2nd fighter for a later round in the fight and this character can be hidden during the round selection. I also love the gameplay as i can utilize combo moves much easier than i used to with analog controllers which i didn't have back in the day, i do hope I will be able to access more hidden players though as I havent busted out a "Blanka Ball" in ages but it is still a blast and Chun-Li is such an important female character in gaming history. Anyway, this game is a great addition for nostalgia as a celebration for the 15th anni of street fighter or just if you still wanna kick some ass or have a great time with friends. The series is still top-notch and it will keep you busy for hours as you already know the replay value of this franchise. Overall a tribute to a classic turned into an all encompassing super-brawl. highly recommended. |