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Version 2.03
 Final Fantasy XI Online: Chains of Promathia SLUS-20588
Prev. Game Role-Playing Next Game
  • ID = PS1057
  • STYLE = Role Playing, Strategy, Online
  • DEV. = Square Enix
  • PUB. = Square Enix
  • R-DATE = Sep-23-2004
  • ESRB = T / For Teen
  • PLAYERS = 1-2 players
  • LIST PRICE = $19.99
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 Game Description

THE ROLLING, STICKING, NEVER-STOPPING, EVER-SWELLING CLUMP OF STUFF THAT MAKES A STAR OUT OF EVERYONE AND EVERYTHING!

Cookies and kebabs, lawn mowers and lamp posts, synchronized swimmers and sumo wrestlers, bulldozers and windmills, giraffes and brontosauruses, Ferris wheels and cruise ships beware! The stop-at-nothing pushing prince is coming.

When the King of All Cosmos accidentally destroys all the stars in the sky, he orders you, his pint-sized princely son, to put the twinkle back in the heavens above. How, you ask? By rolling everything and anything on earth into clumps, so he can replace what's missing in space.

Play is controlled with the analog sticks only. No buttons to press. No combos to cause distress. Featuring ball-rolling and object-collecting gameplay mechanics of mesmerizing fluidity, reduced to Pac-Man simplicity, through pure absurdity.

Dimensions change drastically as your clump grows from a fraction of an inch to a monstrous freak of nature. Go from rolling along a tabletop to ravaging through city streets, picking up momentum and skyscrapers along the way.

Two-player battle mode lets you compete in a race to grow the biggest ball of stuff. Even the competition can be picked up, if your opponent is unfortunate enough to get in your way.

Enjoy quirky, infectious humor throughout—from the insanely cosmic animations, to the wacky and wonderful musical stylings, to the royally contagious storyline that's undoubtedly like no other.

Beyond the seas, beyond the skies, Chains of Promathia is on the horizon! This first expansion for Final Fantasy XI Online will let you explore 2 new areas: The Tavnazian Archipelago and Movalpolos!

Tavnazian Archipelago

This set of islands off the west coast of Quon was once home to the proud nation of Tavnazia. Before the Great War, this region was actually a peninsula connected with the mainland. However, a devastating explosion casused by a secret weapon of the beastmen resulted in the disintegration of a large portion of the surrounding landscape. The explosion also sent the nation's capital, a city built on the profits of its thriving trade business, into ruin. The remnants of the beastmen army remain in control of the archipelago, and until now, it was thought that none of the former inhabitants had survived.

Movalpolos

The subterraneancity of Movalpolos was dug and built by a tribe of Goblins referred to as the Moblins. Due to the nomadic nature of most Goblins, it is extremely rare for any of these beastmen to reside together in one place, making this community extremely unique. The Moblins are known for their exceptional smithing and alchemy skills. Their achievements include complex drilling apparatuses and floodlights, as well as several advancements in exotic fields as bionics. It is even rumored that their ability in these areas matches or exceeds that of the scientists of Bastok. As the Moblins drill through Vana'diel's crust, they are constantly moving their homes. water tanks, and scaffolding. This continuous advancement of Movalopos makes it difficult to locate the city at any one time. While there are some Moblins who emerge to the surface to sell ores mined from the rock that surrounds their city, most of the tribes members have cut themselves off from the outside world. This isolation has resulted in a lack of information regarding the city, even among other Goblins. Why have the Moblins chosen this life undergroung, and why they continue to move...?

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