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War of the Monsters
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Version 2.03
 War of the Monsters SCUS-97197
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  • ID = PS0937
  • STYLE = 3D Fighting
  • DEV. = Incog Inc.
  • PUB. = Sony CEA, Inc.
  • R-DATE = Jan-15-2003
  • ESRB = T / For Teen
  • PLAYERS = 1-2 players
  • LIST PRICE = $39.99
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 Game Description

Get ready to embody the soul of a 100-foot-tall monstrosity as you clash with opponents in thriving cities, run rampant through bustling streets, pulverize opponents with body slams, and fight off military defenses. War of the Monsters lets you relive your favorite monster movies with 10 different creatures engaging in all-out carnage. Ten fully interactive environments offer numerous weapons, including steel girders, radio antennas, moving vehicles, building rubble, army tanks, and more.

Clobber opponents with thunderous uppercuts, hand-to-hand weapons, and destructive special attacks. Use huge hunks of debris as a shield, topple buildings onto your foes, or pick up and throw tanker trucks like toys. Take advantage of environmental attacks such as tidal waves and earthquakes to defeat your opponent and claim total domination. Skillfully scale towering buildings, wage war on rooftops, and bring them crashing down.

Description 2:
WAR OF THE MONSTERS follows the feats of eight gargantuan creatures (plus two more that can be unlocked) as they pound and pummel one another through cities around the world. Towering skyscrapers are reduced to rubble as the giant monsters brawl in the crowded streets, reshaping their urban battlefield as they go. In addition to jumps, punches, kicks, and combination moves, each creature has a ranged attack and other special abilities. The movie-style monsters can also fight with found objects, braining a foe with a telephone pole perhaps, or impaling it with the pointy end of a radio tower.

  • You are 100 feet tall.
  • Pulverize other monsters and fight off military defenses.
  • 10 huge creatures engaging in all out mayhem.
  • 10 fully interactive environments.
  • 1-2 players.
 Game Reviews

Amazon.com
At first look, it's easy to get excited about War of the Monsters--it has colossal mutated beasts fighting each other in various dreary cityscapes, and it's all wrapped in the campy confines of '50s sci-fi and horror flicks. But after a few go-rounds, the game's frustrating controls and limited replay value may leave you feeling flat.

As the game's background story goes, the monsters were spawned from radiation spilled from downed UFOs that were thwarted in their plans to take over Earth. Cities everywhere are now powerless to stop the rampaging savages, which include a King Kong rip-off named Congar and the Godzilla-inspired Togera, to name just two. The game is all about the thrill of bashing the other guy senseless in an unrelenting rampage that would leave city planners everywhere quivering in fear.

The fighting is fierce and brutal--monsters are sent hurtling through the air with a variety of multi-hit combos; entire buildings are crumbled by either throwing your opponent into them or by an errant punch; cars, buses, radio antennae, steel pipes, and other objects are picked up and thrust into monster flesh. One can even hear the sound of tiny human bodies being squished underfoot.

Unfortunately, War of the Monsters seems to have a mind of its own at times since monsters are inexplicably difficult to control. Things are swell one moment as you\'re zeroing in for the kill but the next you're swaying side to side like a punch-drunk fool. The controls are frustratingly unresponsive when your monster gets stuck in a corner or pinned against a wall. And be prepared to hit the reset button several times, as the game tends to freeze quite often when paused. --Larry White

Pros:
Satisfyingly brutal fighting action.
Well-done look and feel.

Cons:
Unresponsive controls.
Limited replay value.
Fights devolve into button-mashing frenzy.

 Game Controller
D-pad or left analog stick = move the monster.
Right analog stick and L2-button = free look.
Triangle- button = heavy attack.
Square-button = light attack and shoot.
X-button = jump.
Circle-button = action.
L1-button = strafe left.
R1-button = strafe right.
L1 and R1-button = target lock opponent.
R2-button = block.
R2 and triangle or square-button = counter.
Start –button = pause.
Select-button = taunt.
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