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Gamer's Poll

R.A.D.
Robot Alchemic Drive
Excellent
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Good
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Version 2.03
 R.A.D. - Robot Alchemic Drive SLUS-20445
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  • ID = PS0682
  • STYLE = Giant Robot Simulation
  • DEV. = Gabriel Interactive, Inc.
  • PUB. = Enix America Inc.
  • R-DATE = Nov-07-2003
  • ESRB = T / For Teen
  • PLAYERS = 1-2 player
  • LIST PRICE = $39.99
Game Reviews
Game Controller
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 Game Description

Prepare to bond with 75 tons of high-tensile robot. Direct every movement of your machine and slug your way to victory over colossal opponents in brutal hand-to-hand combat (plus missiles, lasers, shooting fists, boomerangs, and much more). Freeway overpass in the way? Take it down. Buildings crowding you? Knock 'em over.

  • Control a robot from the outside by remote control.
  • Be careful not to crush your human character.
  • Anime-style graphics.
  • Story- and character-driven action.
  • For one player.
 Game Reviews

Amazon.com Review
Yes, Robot Alchemic Drive is yet another giant robot game, but this one is different, I swear. The main difference is in the way you control your robot--not from a cockpit inside the robot's skull, or from a dynamic third-person perspective, but by remote control from the point of view of a human character on the ground.

This means you have to position your human character someplace where you can see the action (rooftops are good), but not so close that you get killed. This makes for some interesting strategic issues: when a battle rages from one end of the city to the other, you must decide if you should continue trying to control your robot, who has now become a distant figure on the horizon, or move your human character in for a closer look, temporarily leaving your robot helpless to defend itself.

But the best part of the game’s human element is that, while in other giant robot games you eventually feel like the buildings are stage props and you are just some normal-sized guy in a metal suit, R.A.D. never loses its dramatic sense of scale. The heavy, lumbering movement of the robots also adds to the sense of realism. Each limb of your robot is controlled individually (R1 and L2 for the legs, left and right analog sticks for the arms), so every step you take is an earth-shaking, control-rumbling event.

The game's story and characters (designed by Toshihiro Kawamoto, creator of Cowboy Bebop) are very much in the style of Japanese anime, which is good or bad depending on how you feel about science fiction melodramas with soft-voiced, big-eyed teenage orphans.

Here are the only really annoying features of the game: 1) though you can fast-forward through each individual line of dialogue, it's impossible to skip it altogether, even if you've heard it 10 times, and 2) the action is often interrupted with pointless communications from "headquarters." Despite a few design flaws, though, this is a fun game that finally puts the "giant" back into giant robots. --David Stoesz

Pros:
Interesting strategic elements introduced by the remote-control system.
Dramatic sense of scale.
Fun, lumbering combat.
Sweet, charming characters.

Cons:
Impossible to skip cutscenes and dialogue.
Too many interruptions.
Excessive load times.

 Game Controller
L2-button and R2-button = crouch.
L2-button = step back with the left foot.
R2-button = step back with the right foot.
D-pad when up or left analog stick when up = advance.
D-pad when down or left analog stick when down = retreat.
D-pad when left or left analog stick when right = turn to the right and look to the right.
D-pad left or left analog stick when left = turn to the left and look to the left.
Select-button = switch controls between the hero and the meganite.
Left analog stick = control's the meganite's left arm.
When press = deploy meganite's left arm weapon.
Start-button = map display.
L1-button = advance the left foot.
R1-button = advance the right foot.
L1 and R1-button = advance.
L2 and R2-button = retreat.
L1 and R1-button = grand charge.
L2, R2, L1 and R1-button = jump.
L1 and L2-button = turn left.
R1 and R2-button = turn right.
Triangle-button = fires the meganite's beam weapon.
Square-button = transforms laguiole and gllang between fortress mode and vertical mode.
Circle-button = fires the meganite's ordnance weapon.
X-button and D-pad or left analog stick = look around.
Right analog stick = controls the meganite's right arm.
Right analog atick when press = deploy the meganite's right arm weapon.
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