NASCAR 2001 has been completely redesigned for the PlayStation2, which means that the gameplay has been as drastically improved as the graphics for this long-running racing franchise. For starters, independent artificial-intelligence routines mimic the real driving styles of the 35 professionals in this game.
You'll find that some of the drivers are constantly nipping at your heels, while others are pacing you as they wait to exploit your first mistake. Polygonal damage effects and high-resolution texture maps make every wall scrape and car collision believable, while special particle effects like smoke, fire, sparks, and skid marks only add to the realism. NASCAR 2001 offers 14 tracks, including Daytona.
Description 2:
EA's NASCAR 2001 combines the best aspects of an arcade-style racer with a true simulation experience you won't soon forget. From the moment you grab the wheel, you have complete control. Choose either quick race, single-player race, single-player season, two-player race, or two-player season and sit back and enjoy the ride. NASCAR 2001 features 37 teams and drivers, including Dale Jarrett, Bobby Labonte, and Sterling Martin. And just like in real life, Rusty Wallace and Dale Earnhardt, Jr. hog the lines, while Jeff Gordon and Mark Martin show the reserved tendencies that make them excellent for the long haul.
As if that weren't enough, you can also create your own drivers as well. In terms of track selection, the speedways at Daytona, Darlington, North Carolina, California, Miami, Michigan, Phoenix, Richmond, Talladega, Watkins Glen, Pocono Raceway, Atlanta, Bristol, Lowe's, Texas, Sears Point, and Las Vegas represent the game's 17 real-world tracks--all of which may be raced in day or night conditions. The graphical might of the PlayStation 2 has helped Electronic Arts make NASCAR 2001 one of the hottest, most thoroughly enjoyable racing games on the market today.
- Arcade and simulation experiences.
- You have complete control.
- Large number of race modes.
- 37 teams and drivers.
- Drivers show the same tendencies as their real world counterparts.
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