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Gamer's Poll

Jet Li
Rise To Honor
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Very Good
Good
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Version 2.03
 Jet Li - Rise To Honor SCUS-97279
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  • ID = PS0424
  • STYLE = Combat
  • DEV. = Sony CEJ, Inc.
  • PUB. = Sony CEA, Inc.
  • R-DATE = Feb-18-2004
  • ESRB = T / For Teen
  • PLAYERS = 1 player
  • LIST PRICE = $39.99
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 Game Description

As Boss Chiang's assassinated, he whispers his dying wish to his most trusted bodyguard, Kit Yun (Jet Li) to deliver an important envelope to his estranged daughter Michelle. Unbeknownst to them, the contents inside this envelope will forever change the course of their lives. By fulfilling Chiang's wish, Kit becomes entangled in a web of alliances and hidden agendas that unveil a great struggle between his sense of duty and honor. Although Kit knows that he will be belying his job in the legitimate world with the Hong Kong Organized Crime division by leaving, he continues to seek out Michelle. Honor, not title, money, or prestige, is the source of his ambition.

Key Features: The One-motion capture, Voice over and overall game design assistance from Jet Li and action director Cory Yuen, A World Divided- Battle through 11 intense, action-packed worls located in both Hong Kong and San Francisco to act upon Boss Chiang's wishes, Lethal Weaponry-Take on enemies with a 360 degree martial arts fight system that includes combos, attack blocking, counter moves, contextual actions, and adrenaline attacks, as well as 3rd person gunplay, Cinematic Style- dramatic moments, thrilling, edge-of-your-seat action and fight scenes accentuated by unique choreography.

2nd Description:
The story of the game is concerned with a bodyguard named Kit Yun, Jet Li, who protects the leader of a Hong Kong crime syndicate. When his charge, Boss Chiang, is assassinated, Yun must journey to the U.S. to retrieve Chiang\'s daughter and untangle a web of underworld mystery presumably whilst beating the snot out of anything that so much as twitches.

The Jet Li and action director Cory Yuen.
Battle through 10 intense.
Take on enemies with martial arts fight that includes combos, attack blocking, counter moves, contextual actions, and adrenaline attacks super moves, Cinematic style Dramatic moments, thrilling, edge of your seat action and fight.

 Game Reviews

Game Informer Review

With the electrifying combat prowess of Jet Li at your fingertips, and the ostentatious fight choreography of Cory Yuen fueling your every move, Rise to Honor successfully captures the cinematic flair and rip-roaring excitement of a Hong Kong action film. Jet Li's superlative fighting style has been replicated perfectly through motion capture technology. As you catapult off of a wall into a spin kick, and exchange countering attacks with a foe in a lengthy choreographed sequence that can best be described as poetry in motion, you really do get the feeling that you've stepped into the shoes of the almighty Jet Li.

To successfully bring Li's signature fighting style to the video game front, Sony Computer Entertainment America's Foster City studio developed an innovative combat system that allows gamers to assail multiple enemies at once. With context-specific moves assigned to the right analog stick, you can seamlessly transfer attacks from one foe to the next. For instance, if you find yourself in a situation where two enemies are advancing from opposite sides, tapping to the right will throw a jab at the enemy on the right, then hitting left will send a back kick to the enemy on the left.

Assuredly, the combat system feels a little awkward at first, but once you understand its intricacies, you'll love it. Taking down 30 enemies without getting hit truly is a remarkable feeling. The only area where this unique formula comes up a little short is in countering attacks. To dodge a move, you simply need to hold the counter button and tap the analog stick in the direction of the foe when an attack is thrown. Rather than pushing gamers to hone their reflexes, the timing of your counter doesn't have to be precise. In fact, you can simply jam in the direction of the foe without penalty – which results in uncontested retaliatory strikes.

To offset the martial arts and inject variety into the mix, Sony has incorporated run and gun and stealth sequences. These stage-specific gameplay styles appear frequently, but neither matches the quality of the hand-to-hand combat. As clunky as the shootout controls can be, and as odd as it is that you never once have to reload, I actually enjoy the simplicity and epic explosiveness of mowing down dozens of enemies in no time flat. As for the stealth exercises, let's just say that you're basically playing the children's game "Red Light, Green Light" with a bunch of dimwitted security guards with flashlights. In other words, they couldn't be more dreadful.

As is the case with most brawlers, Rise to Honor is as linear as linear can get, and does little to invite gamers back for a second time. The entire game can be completed in roughly five to eight hours. As rewarding as the hand-to-hand combat is, Rise to Honor's thrills are short lived. It's an enjoyable play, but much like Jet Li's films, is nothing more than a lazy afternoon of fun.

Concept:
Jet Li stars in a beat ‘em up with motion-captured, choreographed sequences and unique analog fighting.

Graphics:
Other than the awkward running animation, this game's visuals scream "big budget." It looks great.

Sound:
The soundtrack is hit or miss, but I absolutely love the fact that the characters speak Cantonese in Hong Kong and English in the U.S.

Playability:
The analog combat system works incredibly well.

Entertainment:
Highly enjoyable, yet far too linear and way too short.

Replay:
Low

Rated: 7 out of 10
Editor: Andrew Reiner
Issue: March 2004

2nd Opinion:
I must say I'm impressed at how well Rise to Honor pulls off the kung-fu movie experience. Sure, it's a tad short and can be a bit repetitive at times, but overall it's not a bad attempt at mixing the two art forms into a meaningful, and at times, entertaining game/movie. However, I want to make it clear that I'm just referring to the game's overall presentation and story arc, not the combat system that I feel leaves a lot to be desired. Like Xbox's Grabbed By The Ghoulies, Rise uses the right analog stick to deliver its combat, which is not only limiting but inaccurate, and quite frankly annoying as hell. Brawlers are typically shallow, so I won't hold that against this title, but its combat system just doesn't offer the precise control and interaction that I\'m looking for in a game. Not a bad rental if you love Jet Li, but everyone else should steer clear.

Rated: 6.5 out of 10
Editor: Andy McNamara

 Game Controller
L2-button = object targeting or cancel targeting
L1-button = adrenaline special attacks or adrenaline dive
R2-button = shoot guns
R1-button = block enemy attacks or grab enemy or perform move indicated on action bar or hide
start-button = pause
left analog stick or L3-button when held down = movement
right analog stick or R3-button when held down = attack or throw a grabbed enemy or grab combo.
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