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Gamer's Poll

James Bond 007
Everything or Nothing
Excellent
Very Good
Good
Fair
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Version 2.03
 James Bond 007 - Everything or Nothing SLUS-20751
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  • ID = PS0408
  • STYLE = First-Person Shooter
  • DEV. = EA Redwood Shores
  • PUB. = Electronic Arts
  • R-DATE = Feb-18-2004
  • ESRB = T / For Teen
  • PLAYERS = 1-4 players
  • LIST PRICE = $49.99
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 Game Description

What would James Bond do? That is the question you will answer in every dramatic moment of James Bond 007: Everything or Nothing. The world’s greatest secret agent returns in his fifth interactive adventure from EA GAMES, and the action has never been more intense. Think like Bond as never before, using espionage, tactical skills, and Q-Lab gadgets to analyze every situation. Act like Bond, using your stylish physical skills, clever disguises, and bold personality to once again save the world. With every Bond moment played out before you in an all-new, third-person cinematic perspective, this action-packed adventure could only come from the world of James Bond. What would Bond do? What will you do?

  • Master an all-new, over-the-top hand-to-hand fighting system and dispatch your enemies with a variety of useful objects.
  • Immersive and original single-player storyline features seamless transitions, from on-foot exploration to piloting a range of interactive vehicles.
  • When escape seems nearly impossible, choose from a wide array of hi-tech Q-Branch gadgetry, including the Q-Rappel.
  • Missions span exotic locales on four continents.
  • For 1 or 4 players.

2nd Description:
In JAMES BOND 007: EVERYTHING OR NOTHING, You will be able to control the super spy using a viewpoint directly behind him and take you on an exotic journey across four continents as you take on new villains and a few returning enemies from Bond's legendary past.

New third person perspective that showcases pierce brosnan as James Bond.

Multiple ways to complete missions with player rewards for completing objectives with Bond style by using disguise to temporarily take the identity of a defeated foe misdirection and other spy tactics rather than brute force.

New over the top hand to hand fighting that includes the use of environmental objects such as bottles chairs tools boards etc.

Original single player storyline that immerses the player in the world of James Bond with classic villains exotic locations beautiful girls fast cars and high tech gadgetry.

Missions that span exotic locales in four continents including the french quarter of new orleans a mountain fortress in Peru a secret facility in Egypt and Red Square in Moscow.

Seamless transitions from on foot exploration to piloting interactive vehicles including cars motorcycles helicopters and tanks.

Over 20 weapons and gadgets including the ability to rappel up or down any wall.

New third person multiplayer modes including two player co-op missions and arena style combat with up to four players.

 Game Reviews

Game Informer Review

Is there such a thing as a franchise that's too bankable? If there is, perhaps James Bond is it. It's an almost guaranteed seller, which is perhaps the reason that EA's last entry in the series, James Bond 007: NightFire, seemed to be cruising on autopilot. Sure, it was fun and breezy – I really liked it at the time – but it didn't really offer much in terms of depth or novel concepts. It almost felt like the development team had become a little too comfortable with its standard mix of FPS, track shooting, and driving.

Perhaps sensing that ennui was setting in, EA boldly chucked its 007 blueprint and opted to craft Everything or Nothing as a third-person action/adventure. Given that the last time Bond went third person, Tomorrow Never Dies, was an out-and-out disaster, this game represents a pretty big risk for the conservative gang at EA. Does it pay off? For the most part, the answer is yes.

One of the big things this title brings to the table is Bond's rappel gun, which is used frequently and adds a nice dimension of verticality to the levels. It's pretty cool to be storming down the side of a building, dodging explosions and capping enemies with glee. In another instance, you'll forgo the rappel altogether, and jump off the side of a cliff in order to save a plummeting damsel.

It's these sequences that really made Everything or Nothing for me. While the basic third-person shooting is well and good, EoN supplies the flashy, over-the-top stunts that one expects from the Bond films. I was satisfied with the old FPS-action, but this new format gives EoN a bombastic panache and a tremendous amount of variety. Whether you're running roughshod over a Central American city in a tank, using some of the cool gadgets like the spider bot, or trying to drive your motorcycle onto a moving plane before it takes off, EoN has a wicked sense of daring and a brass set of balls.

This is a Hollywood blockbuster in every sense of the word, and features some of the biggest star power ever seen in a game. Including Monty Python alum John Cleese as Q, Maxim favorite Shannon Elizabeth, professional creep Willem Dafoe, and Pierce Brosnan, this is a truly A-list cast. It's even more significant for the fact that this is an adventure unique to video games, not based on any movie project. If you still doubt that gaming is growing larger than the movie industry, here's further proof.

Despite its daring, varied design and big-time production values, it's not perfect. There are frequent problems with camera view, and the auto-targeting vacillates between adequate and maddening. However, good games can make you overlook their flaws, and on this count Everything or Nothing is a success. Is it the next great evolution of gaming? Perhaps not, but it is a step towards creating the ultimate James Bond title.

The Edge

Although Electronic Arts does a good job of making sure its multi-system games are pretty comporably across all three platforms, there are always advantages to certain consoles. Unsurprisingly, the Xbox EoN looks the best, althought it's not pushing the limits of the hardware. On PS2, there isn't as much graphical degradation as you might expect, and the four shoulders are handy in many situations. So, let's call these two a draw, which brings us to the GameCube. Nitendo definitely comes in third here, mostly due to the lack of buttons. On Xbox and PS2, you have separate buttons for hugging the wall and crouch. On the 'Cube, both moves are done with the Z-button, which sometimes means you crouch when you want to hug.

Concept:
Out with FPS, in with over-the-top third-person adventuring.

Graphics:
Not an award-winner, but as solid as you expect from an EA product.

Sound:
Mya's Bond theme is even worse than Madonna's; but it does feature a great score and tons of celeb voiceovers.

Playability:
The usual complaints (camera, auto-aim) don\'t detract too much from the experience.

Entertainment:
It's good to see EA taking chances with this property again.

Replay:
Moderate

Rated: 8.5 out of 10
Editor: Matt Helgeson
Issue: March 2004

2nd Opinion:
Bond's new video game adventure was a lot more enjoyable for me than his last few cinematic outings. Denise Richards as a nuclear physicist? Who thought that was a good idea? While Shannon Elizabeth may not be an acting juggernaut, Everything or Nothing still feels like it could have worked on the big screen. The frequent switches in action keep it moving along at a nice pace and make it hard to put down. I especially like some of the more creative action stages, such as the free fall down the side of the cliff. The third-person shooting levels which make up the meat of the game are fun and work pretty well on Xbox and PS2, although the GameCube controls came up a bit short. While I preferred playing this title on the Xbox, it's a solid release on all three systems, and it's a great chance to see Bond in an adventure that's (a little) less ridiculous than most of his recent missions.

Rated: 8.75 out of 10
Editor: Jeremy Zoss

 Game Controller

PLAYER CONTROLS
Left Analog Stick = move
X Button = action
R1 Button = fire weapon
L1 Button = lock on target, next target, sniper scope
Right Analog Stick = look, manual aim adjust
D-Pad Left or Right = inventory, bond sense
Square or Triangle Button = punch left or right
Circle Button = dive
D-Pad Up = next gadget
D-Pad Down = next weapon
R2 Button = wall hug
L2 Button = crouch
D-Pad Up or Down = sniper zoom
R2 Button = turn around while rappelling
R3 Button = reset camera
Start Button = pause
Select Button = activate thermovision

DRIVING
X Button or Right Analog Stick Up = forward
Square Button or Right Analog Stick Down = brake, reverse
Circle Button = handbrake
Left Analog Stick Left or Right = steer left or right
R1 Button = fire weapon
R2 Button = next weapon
L1 Button = activate gadget
Triangle Button = enter or exit vehicle
L2 Button = look back
Left Analog Stick = bond movement
Triangle Button = context-sensitive action when outside vehicle
Left Analog Stick Up or Down = altitude in helicopter
Circle + X Button = burnout on motorcycle
X Button + Left Analog Stick Down = wheelie on motorcycle
L1 Button = action slide on motorcycle
Circle Button = 180° spin in rail mission only
R3 Button = center turret in non-rail tank
Right Analog Stick Up or Down = raise or lower cannon in tank
Right Analog Stick Left or Right = rotate cannon in tank
L1 Button = self destruct RC car
D-Pad Up = change camera
Select Button = toggle HUD map
Start Button = pause

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