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- ID = PS0374
- STYLE = Baseball
- DEV. = The 3DO Company
- PUB. = The 3DO Company
- R-DATE = Feb-14-2002
- ESRB = E / For Everyone
- PLAYERS = 1-2 players
- LIST PRICE =
$35.99
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| Game Description |
For Major League Baseball fans, it just doesn’t get any better than this installment of the beloved HIGH HEAT BASEBALL. Completely souped up for 2003, the game features one of the most advanced engines ever included in a sports title, not to mention the most realistic player models to date. All 30 authentic MLB stadiums are included, as is flashy, television-style presentation. HIGH HEAT BASEBALL 2003 is packed full of more options than you can shake a stick at, delivering all-inclusive modes like Batting Practice, Home Run Derby, and Stand Alone Playoffs.
Take part in a complete Fantasy Draft, try your hand at the Darwinian likes of the Player Editor, and enjoy some of the most detailed play-by-play ever provided by Dave O’Brien and Chuck Valenches. There are more than 1,000 real players in the game, and each of them is graced by true-to life AI. Add in the fact there are five unique difficulty levels for every mode, and you’ve got yourself one impressive baseball game.
- 30 real teams.
- More than 1,000 real players.
- Tons of modes.
- Incredible AI.
- Multiplayer action.
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| Game Reviews |
Amazon.com Review
With its satisfyingly realistic gameplay firmly intact, this year's entry in 3DO's High Heat series cements its status as arguably the best video game baseball experience available. Graphically, it's better than ever, but what sets High Heat Major League Baseball 2003 apart from the competition is its attention to the little things that make it more believable and fun to play: hits that are random and rarely appear to fall in the same place twice; scores that accurately reflect the caliber of the opposing pitcher; razor-close plays on the base paths and at home plate--the list goes on. Add in wide-ranging, customizable player skill levels and game-tuning preferences (everything from batting and throwing power to error and injury frequency)--not to mention the year of fine-tuning under 3DO's belt after working out the kinks in last season's inaugural PS2 run--and it all adds up to a rewarding experience for baseball gaming purists.
That's not to say the game is perfect, as witnessed by graphics that could still use some work to fully exploit the PS2's capabilities. Especially lacking are the dugout and crowd animations that at times resemble lifeless gray masses. Certain stadium skylines also lack depth, particularly in night games (tall buildings behind the stadiums look a lot like their blocky counterparts from last year's version). But these are minor gripes when all is said and done. All the vitals are still there: season, playoff, and exhibition modes (no franchise mode yet, however); home run derby; batting practice; and, new this year, the two-on-two showdown that features a one-inning battle pitting pitcher against batter. And while the game's rosters are nowhere near what they'll be on opening day, the create and edit player features will ensure that everybody's favorite team can be as accurate as the real thing. --Larry White
Pros:
Unparalleled gameplay realism
Improved graphics
Innovative two-on-two showdown
Create and edit player features
Cons:
Graphics could still use work
Scoreboards are not in real time
Sometimes repetitive announcing |
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| Game Controller |
PITCHING
PITCH SELECTION
X, Circle, Triangle, Square, R1 or R2 Button = select pitch type
D-Pad or Left Analog Stick + L1 Button = align infield
D-Pad or Left Analog Stick + L2 Button = align outfield
Select Button = pitch legend
D-Pad or Left Analog Stick Left or Right + R2 Button = move pitcher on mound
PITCH DELIVERY
X Button + D-Pad or Left Analog Stick = pitch a strike
Circle Button + D-Pad or Left Analog Stick = pitch a ball
Circle Button = random ball target
R1 + X Button = brushback pitch
Square Button = pitchout
L1 + Circle Button = pickoff first
L1 + Triangle Button = pickoff second
L1 + Square Button = pickoff third
BATTING
DURING PITCH SELECTION
L2 + X, Circle, Triangle, Square, R1 or R2 Button = guess pitch type
X Button + D-Pad or Left Analog Stick = practice swing
Triangle Button + D-Pad or Left Analog Stick = square to bunt
DURING PITCH DELIVERY
X Button + D-Pad or Left Analog Stick = swing
Triangle Button + D-Pad = bunt
BASERUNNING
L1 Button = lead
R1 Button = retreat lead
Square Button = advance
Circle Button = retreat
Triangle Button = stop
FIELDING
D-Pad or Left Analog Stick = move active fielder
X Button = jump
X Button + D-Pad or Left Analog Stick = dive
Triangle Button = change player
THROWING
Circle Button = throw to first
Triangle Button = throw to second
Square Button = throw to third
X Button = throw to home
R1 Button = throw to relay man
Circle, Triangle, X or Square Button = cut off throw
L1 Button = run to base
L1 Button + D-Pad or Left Analog stick = run to specific base
L2 Button = run towards runner
L2 Button + D-Pad or Left Analog Stick = run to specific runner
L1 + Square or Circle Button = catcher pickoff
REPLAY VCR
Start Button = exit
X Button = play, pause
Circle Button + D-Pad or Left Analog Stick Right = step forward 1 frame
Square Button + D-Pad or Left Analog Stick Left = step backward 1 frame
R1 Button + D-Pad Down or Left Analog Stick Up = fast forward 10 frames
L1 Button + D-Pad or Left Analog Stick Up = fast backward 10 frames
Select Button = switch to camera controls
CAMERA CONTROLS
D-pad or Left Analog Stick Up or Down = tilt
D-Pad or Left Analog Stick Left or Right = pan
X Button = move forward
Triangle Button = move backward
Circle Button + D-Pad or Left Analog Stick Left or Right = strafe horizontally
Circle Button + D-Pad or Left Analog Stick Up or Down = strafe vertically
L1 or R1 Button = zoom
Start Button = exit
L2 or R2 Button = accelerate
Select Button = switch to vcr controls |
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