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The Getaway
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Version 2.03
 The Getaway SCUS-97133
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  • ID = PS0319
  • STYLE = Mission-Based Racing
  • DEV. = Team Ninja
  • PUB. = Sony CEA, Inc.
  • R-DATE = Jan-22-2003
  • ESRB = M / For Mature
  • PLAYERS = 1 player
  • LIST PRICE = $19.99
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 Game Description

When Mark Hammond finally got out of prison, he thought he'd never get involved with a life of crime ever again. Boy, was he wrong. Play as Hammond in this mission-based action title set in London, England. Quite a bit of the gameplay centers on driving (there are more than 70 licensed vehicles), and the landscape includes 20 miles of real London terrain. Among the many modes of play, one challenges you to take snapshots of particular London landmarks, and another lets you play a corrupt cabby. With more than 52 missions, there's plenty here to keep you busy.

  • Drive through over 40 square kilometres of central London, realistically recreated.
  • Perform stunts including 2-wheel alley races to handbrake turns.
  • 20 real interior locations.
  • Explore London as a tourist, black cab driver or minicab driver.
  • 2 plot threads - play as victim and cop to get both sides of the story.
  • Over 60 minutes of cut scenes.
  • For 1 player.
 Game Reviews

Amazon.com Review
To get it out of the way: yes, The Getaway is a by-the-book knockoff of the massively successful Grand Theft Auto series. It is, even if it was started five years ago. (Did anyone at Team Soho play the London expansion pack for the original GTA?) But Ms. Pac-Man was a clone too, and no one complained about that. Ripping off ideas is as old as the idea of gaming, period, so this fact alone is not a sin. The Getaway carries through on its mission well enough, if falling a bit in the shadow of its predecessor.

The mission of the game is this: in what's becoming a post-Sopranos, Lock, Stock and Two Smoking Barrels stereotype, you're a tough guy, with guns, of course, and a fair amount of attitude. Having formerly worked for the British Mafia, you're looking to exact some brute force we-ain't-no-James-Bond revenge on the boss. You jump in your car (or any car, really) and the turn signals let you know the path to follow your enemies. By the next scene, you're off and shooting, throwing out and receiving British slang and curses (e.g., "Look out! This guy's a nutter"). This pattern--car and shoot, shoot and car--is repeated over and over as you complete more missions. There's clearly a great deal of technical expertise in the game's design: knock the car door and it swings open wide, altering the aerodynamics and causing drag on that side of the machine.

Is The Getaway a good game? Yes and no. If you're a die-hard fan of GTA, you'll most likely be annoyed that you have no health meter, that the famous GTA humor is missing (Getaway is pretty dour), and that the missions are fairly linear and exacting. If you\'re not a rabid GTAer, you may actually like the fact that there's no health meter, since the idea is, after all, authenticity. In real life you wouldn't exactly have a "low life level" meter ringing in your ears in the event of a scuffle, after all. There are no maps and no ammo counters--causes of concern to some players--but again, the idea is: "real life." The superb photorealism (40 square kilometers of London were carefully mapped out with cinematic quality) goes hand in hand with this pursuit of reality above all else. Stylish and intentionally minimalist in its game mechanics, The Getaway is likely to have more than a few die-hard supporters (otherwise known as "mates"). --Jennifer Buckendorff

Pros:
London, looking really cool
UK one-way streets, any which way you want
Notable array of vehicles
Catchy/cute Britishisms

Cons:
Parents beware: the F word is in use
Lo-o-o-ong cut scenes. Getaway thinks it's a movie.
Nope, no strafing
Enforced camera angle

 Game Controller
VEHICLE
Left Analog Stick Left or Right = steer
Right Analog Stick Up = accelerate
Right Analog Stick Down = foot brake, reverse
X Button = accelerate
Square Button = foot brake
Circle Button = exit vehicle
Triangle Button = reverse
R1 Button = handbrake
L3 Button = sound horn or siren
Start Button = pause

CHARACTER
Left Analog Stick = move character
X Button = action
Square Button = shoot, pistol whip, draw weapon
Circle Button = enter vehicle
Triangle Button = draw or holster weapon
R1 Button = take aim
R2 Button = free look
L2 Button = reload
Start Button = pause
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