Amazon.com Review
Daisy, a television journalist, has gone to Merlock's castle for an unannounced interview. Merlock doesn't appreciate Daisy's in-your-face interview tactics and holds her hostage while he comes up with a plan to take over the world. So, it's up to Donald Duck to rescue Daisy in Goin' Quackers.
The game gives players instructions as they progress through the levels. When you come to something new, Donald's nephews explain what's going on. While not having to read an instruction book is nice, the game explains so many simple concepts from the beginning that this feature hinders more than it helps. For instance, gift boxes contain power-ups. Power-ups are good. You should get them.
The game's graphics quality varies greatly throughout. For example, some of the buildings show great detail while, in another area, it can be difficult to tell whether you're facing a cliff or a thorny plant. Also, while Donald is superbly animated, the game's many textures look grainy compared to those of other PS2 titles.
The sound, on the other hand, is spot on. The sound effects are also pleasantly cartoon-like, but the voices are annoying, especially Donald's.
Experienced gamers will blow through this one, assuming they want to, and younger gamers will find the game sufficiently challenging and fun. But gamers young and old will agree: There's nothing to like about Donald's new voice. --Todd Mowatt
Pros:
Platform-style Disney game
Cartoon-like sound effects
Cons:
Too similar to the Crash Bandicoot game series
Obtrusive help feature
Annoying game voices |