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Gamer's Poll

Air Force
Delta Strike
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Good
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Version 2.03
 Air Force - Delta Strike SLUS-20703
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  • ID = PS0016
  • STYLE = Flight Combat Sim
  • DEV. = Konami Studios, Inc.
  • PUB. = Konami of America, Inc.
  • R-DATE = Feb-03-2004
  • ESRB = T / For Teen
  • PLAYERS = 1 player
  • LIST PRICE = $39.99
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 Game Description

Strap in and take off. The latest addition to the successful AirForce Delta franchise flies onto the Sony PlayStation2 Entertainment System this fall with AirForce Delta Strike. Join a cast of highly skilled pilots and get lost in this gripping universe with multiple endings and non-stop action. AFDS flies into uncharted territory with its unique brand of action flight combat, interplanetary missions, compelling characters and intense futuristic storyline. Exhilarating arcade-action flight combat with realistic fighters. Over 20 pilots each with unique skills and personalities. 60 heart-stopping non-linear missions that vary with each pilot. Over 130 planes from WWII classics to the latest hybrid fighters.

    Features:
  • Exhilarating arcade-action flight combat with realistic fighters
  • Over 20 pilots each with unique skills and personalities
  • 60 heart-stopping non-linear missions that vary with each pilot
  • Over 130 plances from WWII classics to the latest hybrid fighters
  • For 1 or more players
 Game Reviews

Game Informer Review

As I rocketed through the clouds down into the eye of a tornado, I suddenly realized that my heart was racing, I had been holding my breath for the last 20 seconds, my hands were tensing up, and perspiration was forming above my brow. If this tautness persisted any longer, I'd likely keel over within the next minute or two.

Now, you're probably sitting there wondering why I'm giving a game that I claim to be a white-knuckle thrillride such a mediocre rating. As it turns out, tension-filled moments like the one that I've just described are spread apart by hours of mindless aerial combat that will likely lull you to sleep.

It's not the prettiest game in the skies, either. In fact, saying that it resembles an airborne flaming garbage heap isn't too far off of the mark. Where the assortment of craft show intricate detailing in their designs, the texture of the terrain, and effects accompanying explosions can most accurately be termed pixelated abominations.

To this day, I still find myself floored by the fact that the game has over 130 different playable craft. It's like the Pokémon of the friendly skies! Many of these vessels are similar in design, but the majority of them either control differently or feature different armor types and payload sizes. Old-fashioned World War II craft, new-age stealth fighters, and even vehicles from Konami's classic arcade shooter Gradius can all be unlocked and piloted. In this regard, the game simply radiates replay.

Given how shoddy the controls in the previous two entries in the series have been, I actually like how this follow-up plays. The Novice control set is a little too tight for my liking, but the Expert scheme proves to be very precise and intelligently mapped to the controller.

Since this story is set in the future, you never really know what to expect from the missions. Mind-numbingly dull dogfighting is usually involved, but you may find yourself combating a battle station in outer space, locating the weak spot on massive ground vehicles, or escorting a train across a sea of elevated tracks. To rattle gamers' nerves and generate a false sense of excitement, NPC characters are constantly yelling commands in your direction. Constantly is the key word here. They never shut up! It drove me nuts!

Had the enemy AI been better, the speed not so sluggish, and the combat a little bit more on the arcade side like Secret Weapons Over Normandy, this game could have been something special. For the third consecutive time, however, it falls right in line with the series' track record of being simply average.

Concept:
Exhilarating dogfighting with science fiction themes and over 100 playable craft

Graphics:
The aircraft modeling is respectable, but nothing else really jumps off of the screen

Sound:
For the first time I find myself saying that there\'s too much spoken dialogue. Just shut up and let me fly!

Playability:
Decent controls, tons of missions, and great variance in planes round out an enjoyable gameplay package

Entertainment:
Loaded with noteworthy bonuses

Replay:
Moderately High

Rated: 7 out of 10
Editor: Andrew Reiner
Issue: February 2004

2nd Opinion:
Although I often speak of my undying love for the Super Nintendo, saying that a title reminds me of an SNES game is not always a compliment. Airforce Delta Strike, while not a terrible game, reminds me of some of the mediocre flight sims that appeared on my cherished system. Much like those forgotten games, Delta Strike lacks any sensation of speed whatsoever, and while the graphics are superior to the SNES, they are still far from impressive. The skies of Delta Strike have an overall blandness that's inexcusable in this day and age, but what irked me more was what came between missions. Let's have no more generic anime characters jabbering endlessly between flights, shall we? This title does have some creative missions to fulfill once it gets going, and I don't want to have to spend five minutes skipping text to get to them.

Rated: 7 out of 10
Editor: Jeremy Zoss

 Game Controller

NOVICE
Left Analog Stick = control aircraft
Right Analog Stick = camera control
Start Button = pause
Select Button = view change
D-Pad Up = minimap
D-Pad Right = main weapon select
R1 Button = target change backward
L1 Button = target change forward
R2 Button = increase speed
L2 Button = decrease speed
Circle Button = fire main weapon
Triangle Button = fire machine gun

EXPERT
Left Analog Stick = control aircraft
Right Analog Stick = camera control
Start Button = pause
Select Button = view change
D-Pad Up = minimap
D-Pad Right = main weapon select
R1 Button = target change backward
L1 Button = target change forward
R2 Button = right yaw
L2 Button = left yaw
X Button = decrease speed Square Button = increase speed
Circle Button = fire main weapon
Triangle Button = fire machine gun

ACE
Left Analog Stick = control aircraft
Right Analog Stick = camera control
Start Button = pause
Select Button = view change
D-Pad Up = minimap
D-Pad Right = main weapon select
D-Pad Left = air brake
R1 Button = target change backward
L1 Button = target change forward
R2 Button = right yaw
L2 Button = left yaw
X Button = decrease speed
Square Button = increase speed
Circle Button = fire main weapon
Triangle Button = fire machine gun

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